-------------------------CONTROLS----------------------- >WASD or arrow keys for movement (W to jump) >Space to select >Jump on enemies to defeat them -------------------------UPDATES-------------------------- >New scrolling movement mechanism >New levels >New checkpoint system >New skins (Epic and…?) >New lobby mechanics >Redesigned shop >Updated user interface >Updated coin engine >New music --------------------------CREDITS-------------------------- >Mechanics -stumbleydukey >Level Design -stumbleydukey >User Interface -both >Graphics & Skins -Raysworkshop >Game Concept/Design -Raysworkshop >Engine Tutorial -Griffpatch >Music -Royalty FreeZone YT & Raysworkshop -----------------------LEVEL EDITOR---------------------- The level editor is accessed by pressing 0 in the lobby and exited by pressing X. Using the brush on the same type of tile as the brush erases tiles(until the mouse is unpressed) 0 - Enter/Exit editing mode 1-6 and 9 choose the category of the brush and pressing the current category's key shifts through the category. 1 - Floor Tiles 2 - Cracked Tiles 3 - Pillars 4 - Tokens, doors, checkpoints, and spawn points. 5 - Enemy Blocker, invisible tiles, and invisible semisolids 6 - Decorations 9 - Enemies, spikes, and keys Q - When spikes are selected, rotates the spikes E - Eyedropper R - Resets the level(prompts you to confirm), allows you to change the height/width of the level X - Exits the custom level L - Gives you the code & allows you to enter a new code if you don't leave it blank