The code ai give me: Here is a simple game created using Scratch: 1. Title: Falling Objects 2. Objective: Catch the falling objects before they reach the ground. 3. Game instructions: - Use the left and right arrow keys to move the catcher left and right. - Catch the falling objects by moving the catcher underneath them. - The game ends if an object reaches the ground without being caught. 4. Game components: - Create a sprite for the catcher (e.g. a basket). - Create multiple sprites for the falling objects (e.g. apples, oranges, bananas). - Set the backdrop to a simple background (e.g. blue sky). 5. Code for the catcher sprite: - Events: When green flag clicked. - Controls: Forever loop -> If <key arrow left pressed?> then move -10 steps; If <key arrow right pressed?> then move 10 steps. - Looks: Set size to 50%. 6. Code for the falling objects sprites: - Events: When green flag clicked. - Motion: Set random position on the stage; Glide to random position on the stage. - Control: Forever loop -> If <touching catcher?> then delete this clone; If <y position < -180> then exit this sprite. 7. Additional features: - Add a scoring system to keep track of how many objects are caught. - Increase the speed of falling objects as the game progresses. Have fun playing your own version of "Falling Objects" game!