CONTROL while in play mode: - arrow keys / wasd - space to + brake if you're heading straight + drift if you're turning - r to reset green diamonds are checkpoints blue hexes are the finish you need to touch all checkpoints first before finishing while in create mode: - click to place a tile - q / e to change tile - r to rotate tile - z to undo - c to clear / delete the entire level - o / p to zoom in / out - t to test the level (not working yet) + to test, load the level into the custom play option instead Post your level code here! https://scratch.mit.edu/discuss/topic/757801/?page=1#post-7947651 CREDITS Most code, all art and all SFX by me Thanks to @griffpatch for the save/load code Thanks to @warfame for the text displays VERSIONS v1 - release v2 - major physics change v3 - major drifting change, level save/loader, menu, custom level editor, attempt at better collision v.3.3 - changed sharp corners to be more driveable, updated checkpoint visual FUTURE UPDATES?? - Gear system + RPM - Better Collision that actually works - Fixing a bug where checkpoints don't reset their touched status when you hit the reset button and are touching them - Being able to go back to the level selection menu from a level + being able to go to next/previous level from the finish screen - Author times (a time that's set by the author of a custom level, loaded in with the level) - Working cloud system for level high scores (this will be tricky because it needs to account for every single level made) + Any more that are requested that seem interesting to add