(drag the points around) A simple project that calculates the trajectory between points and the velocity at the start. This does not take into account air resistance, I tried to make it so but failed. Gravity - the gravity of the simulation Ammount of frames - how long it takes to "jump" from one point to the other one, when it's small the trajectory will be flatter. Max velocity - the line turns red if the speed at the begining is bigger then the max velocities - the point is too far away to jump there. Here's the equation for this: Xv = (Xe - Xs) / f Yv = (Ys + (f(f + 1))/2 - Ye) / -f where: Xv & Yv - velocity at the start Xs & Ys - position at the start Xe & Ye - position at the end f - ammount of frames the jump lasted for Why is it usefull? I'm planning on making a pathfinding alghoritm for enemies in my upcoming game and I needed a way to determine what speed is needed for enemy to jump from one place to another, and also if the jump is possible.