1. Remember this is a pre-alpha. 2. When asked for a move, type the number of the move (according to the ALL_moves list) you want to make. Pretty hacky at the moment, but this is a pre-alpha, I'm not gonna shove in a bunch of aesthetic stuff at the moment!
not even close to completion. very pre-alpha stuff Hey, at least I'm back on Scratch! Of course, this is a little adaptation of the classic Mega Man games into an role-playing game format, pinning various robots against each other. CHANGELOG: --Pre-Alpha 0.0.1.0: -first recorded changelog! -gave the game an actual name! -messed up some stuff that determined what was a legit move or not and never noticed! this, of course, has been fixed. -added a scary "recursive limit" thingy, which prevents players just sitting around putting down endless amounts of illegitimate moves. when a player hits this limit, their health is drained to zero. this won't be needed after a better move select menu is implemented. - added a win dialog (forgot to for player 2, but then again for now he'll remain a test dummy ;p) -forgot to decrease a player's move energy, but I only bothered fixing this for attacks, not other moves. whups! -other stuff, wasn't paying much attention when I fixed things up. -added a promise that 0.0.1.1 will be better. it's in the code, I swear! ROADMAP: - Finish up the base code for fighting. - More support for the player identity system (which dictates which robot they are, allowing for weaknesses for certain types of weapons, not looking forward to coding weaknesses!) - Add a bunch of aesthetic stuff and a move selection menu thing. - Build a campaign mode of sorts, as usual, in the form of fighting various other robots and getting their powers. - Add robots from games other than Mega Man 2, then add Proto Man and Bass. Maybe a Wily Machine? - Make an experimental online VS. mode, seriously, I've been using Scratch 2.0 since the alpha and there's still a lack of online games!