Splat! A weird little game I cobbled together with the webcam augmented reality test, as programming the new renderer for the Mucodoc II engine has hit a big ol' roadblock. The goal is to punch around a boulder to squish the little monsters on the screen. The game ends when all monsters have been squished. I might add more to this if I feel like it. UPDATE 1: When you start another game after completing one, there is a multiplier that heightens the amount of monsters on-screen, and their speed. Also tweaked the boulder's sensitivity to movement, and changed some effects. UPDATE 2: Added a cloud variable that tells how many monsters were ever squished, sans the ones squished before the update. Fun-fact, I squished the first 328 monsters. Also made the variables hide and show when the logo and end screen appear. Fun idea: Use your head! Wait, to make new projects like this? No! I meant to use your head to push the boulder!