Sprite inputs! Also the first example of my textblocks parser in a semi-working state. Source code: == Test == -- Variables -- foo -- Blocks -- put %attribute:s of %object:m.spriteOrStage into %variable:m.var set $variable to attribute $attribute of $object -- Scripts -- when flag clicked go to x: -100 y: 0 wait 0 secs put 'x position' of Test2 into 'foo' say 'Test: x position of test2 = '::foo == Test2 == -- Scripts -- when flag clicked go to x: 100 y: 0 say 'Test2'