Welcome to WaterEngine! This is my first ever cloud multiplayer engine. It features: -Up to 8 players -Smooth multiplayer with movement prediction! -The ability to send through X, Y, Direction, and other single digit items! -Easy, backpack installation into any game, takes around ten minutes! -All in 313 blocks of code! How to use: Firstly, test it out! Window your tab and duplicate another tab to a new window, see the engine at work! Next, go inside and read everything. Try to understand it. You don't have to understand the DON'T TOUCH scripts though, those you will ignore. Next step: In your game, create these variables, with these EXACT names, this will ensure everything goes well (these are cloud variables, check that box!): 1 2 3 4 5 6 7 8 LastID NO SPACES, DO IT eXaCtLy! Ok, moving on. Backpack the engine, and drag it into your game! Then change a few things until they work. You will need to change the inputs where you encode your data. Next, ask for help because you'll need it. LOL. But no seriously, ask for help. I'm here almost every day so I can most definitely help you if you get stuck. Viola, you have a cloud multiplayer game!!! Kinda. This is untested when outing it into a game.... But I'm sure it'll be fine! =D
All by me. I got the concept of the encoding from, well you know who. This was made for @w4lp24_X Here you go. I did a bad job of explaining I know. 4/17/2024/4:15: I'm about to share, here we go! 7/30/2024 5:41: Hasn't gone well....