★★★PENEREN'S SPOOKY DASH MODS★★★ Basically a remix of Spooky Dash with QoL features. And yes, levels created with this version will work on vanilla Spooky Dash v1.1 as long as the level is 1400 blocks or less in length. (Cannot guarantee that they work on other remixes or newer versions of vanilla Spooky Dash.) • Official level codes forum for Spooky Dash: https://scratch.mit.edu/discuss/topic/720420/ (Do not post levels longer than 1400 blocks without specifying where to load them) ★ Instructions ★ ======================================== • Press any key or Tap to jump. • Avoid colliding with spikes and walls. • Try to find all hidden coins. • Reach the end of the level! • Press P for Practice Mode, and Z to place a checkpoint, and X to remove one. Commands (press "\" to open command prompt) - wipe: resets all custom levels - levellimit: allows you to change the level length limit - moblimit: allows you to change the mob (portal) limit - new: adds an extra created level if you need another place to build - fill: Fills the entire tile grid with a specified tile. 400 views is crazy lol Changelog (Old version logs may be inaccurate): 2.1.1 - Added a new level Monster Mash, added star values for PHMI and Deep Dark, bugfixed Deep Dark so it is now (hopefully) physically possible. 2.1 - Readded Spooky Scary Skeletons and also added a new main level "This Is Halloween", reverted ship texture back to the default from vanilla, mod menu now uses the v2 menu from Pig Dash. 2.0.2 - New stylized titles for the Peneren Hard Map series, excluding PHMI. 2.0.1 - Small texture + thumbnail updates, quick patch fixing macro save codes having extra stuff at the beginning and end to hopefully improve macro functionality. 2.0 - Added Replay Bot, access by pressing [M]. 1.9 - Added Deep Dark as the 5th main level. Added a 6th editor key for special collisionless tiles. 1.8.1 - Added "fill" command. 1.8 - Stole the pig dash attempt counter and added it, revamped how commands work slightly (you no longer need a slash) 1.7 - Replaced main levels with the Peneren Hard Map series. 1.6.2.2 - Peneren Hard Map Infinity thumbnail lol 1.6.2.1 - Reset the default mod settings when you open the project. 1.6.2 - Added an option to enable orb function in the ship gamemode. 1.6.1 - Added a toggle for CBF, fixed a bug where the mod menu would always load unchecked boxes even if the mod was enabled. 1.6 - CBF Update: Added Click Between Frames 1.5 - Practice Mode Patch: Added mobile control to remove checkpoints as well as multicheckpoint storage 1.4 - Added command console with 3 commands: /wipeall, /moblimit, /levellimit 1.3 - [Practice Mode Update] - Added Practice Mode 1.2 - Added Level Length Bypass 1.1 - Added Noclip, Free-Fly Mode, Cheat Indicator, Better Progress Bar, Best Run, and Music Bypass 1.0 - Added No Ground In Editor, GD Icon, and Tile Menu • Subscribe to chipm0nk on YouTube youtube.com/ Also subscribe to me for the occasional level completion youtube.com/ (Why did you scroll down here? Are you crazy?)
Editor Controls: 1-5 to cycle through tiles Q to open the tile select menu, hover over the tile you want and then close the menu to select it. Click to place a tile. E to enter/exit the editor Hold B while placing a tile to make the tile have no collision. (will appear slightly transparent) Hold C to move through the editor faster. - - - Mods - - - - Click Between Frames (Runs the jump script under a block without screen refresh in order to more accurately determine when clicks occur.) - No ground in editor (allows you to see blocks placed under the ground) - Special Icons - My GD Icon as well as a Rattledash icon - Tile Menu (Open a menu with all of the tile options in it with the Q key) - Music Bypass (Allows you to use any 1 digit song ID (useful for adding songs not included in the game)) - Better Progress Bar (Moves the progress bar to the top of the screen, similar to regular Geometry Dash. Also add the level percentage next to the bar) - Best Run (Shows you your current best run) - Noclip (Stops you from dying to obstacles, press N to toggle) - Free-Fly Mode (Toggles the camera snap effect in the ship gamemode by pressing U. Considered cheating due to levels using the camera snap effect to create invisible ship gameplay.) - Cheat Indicator (Green or red circle in the top left corner indicating whether or not you are using a cheat, such as Noclip.) - Level Length Bypass (Allows you to change the level length limit beyond 1400. IMPORTANT: Levels that exceed the default 1400 length limit WILL NOT LOAD IN VANILLA. The higher you set the bypass the longer the game will take to load levels. Press L to activate.) - Practice mode (makes learning and practicing hard levels easier. Press P to turn on Practice Mode and press Z to place a checkpoint, and press X to remove. - StartPos (Just place a practice checkpoint while in the editor) - Mob Limit Bypass (Allows you to change the mob draw limit to anything. It should be noted that this is affected by the Scratch clone limit of 300 (Can be bypassed with TurboWarp if necessary) . It should also be noted that while levels with more than 40 portals or coins will still load in vanilla, but will likely be broken.) - Replay Bot (Allows you to create macros to showcase levels. Press [M] to open menu.) - - - WIP Mods - - - - Force Platformer (Replaces the constant forwards movement with standard platformer game controls) - Frame Stepper (Allows you to play frame by frame, in order to record macros.) =Credits= RobTopGames for the original Geometry Dash The QoL Mod on Geode for the inspiration behind the mod UI The Click Between Frames mod on Geode for, well, you know, Click Between Frames inspiration @Chipm0nk for both the original Spooky Dash as well as the attempt counter I stole from Pig Dash. - @oopsied, @daliscreator, @GDTidalWave, and @CreativeStegosaur for telling me what mods I should add. - @daliscreator for the macro system which is still not implemented since i'm to lazy to finish stealing his code - Deep Dark level created by @Paulottix_Music, @oopsied, @CreativeStegosaur, @Daliscreator, @igtnathan5, @Mirrorblade, @Peneren, and @GDTidalWave. - @-paltafovr- for creating a cool enough level that I actually bothered to create a replay macro bot.