Many multiplayer shooter games on Scratch decide when you take damage based on what you see. This means you could hit someone on your screen, but they don't actually take damage. This project does the opposite, and tells the opponent that you hit them on your screen, which means they could see themselves dodge but still be damaged. Both ways have their own frustrations with use, but how it's done in this project has not really gotten used before, and might be worth a try. @FunnyAnimatorJimTV and @alexandretherrien from Cloud Discussion studio for concept: https://scratch.mit.edu/studios/34847403/comments/#comments-256807353 Made with my GPOM engine: https://scratch.mit.edu/projects/979817696/