Watch the car drive about. Changelog 21st December Fixed triangles failing to clip correctly when two vertices were offscreen. (misplaced a variable...)
Working OK, screen clipping has a few artifacts... Scratch 2.0 seems to break down when the framerate is less than full, so if you press any key the display will freeze (until you release it). Most of the lag is caused by the "high poly" car. It speeds up a little when you decrease the line resolution though, but not by much and it makes it look ugly. :( The lighting on the car is prebaked, but unusually the rock is dynamically lit, even though it doesn't move and the light source is static. I'll probably rejig this to get dynamic lighting on the car.