If you see "modifiying game = 1" that mean that i'm modifying the game. [How to play] Move the mouse to change the canoon direction. Long press to fire. The more you press, the more the bullet will be powerfull (will have more initial speed). You can see trajectory of the bullet when pressing (only appears when the bullet reach an minimal initial speed). You can destroy the ground with bullet. This size of the hole depends of the speed of the bullet at the impact (so the derivated of the speed, dv). Every 10 levels (except the last one) will unlock a new type of bullet. You can change bullet type by pressing "up" arrow. There will be 3 bullet type: - normal one : the basic one, it's damage depend of the terrain it's tuching. - explosive one : deals 4 times less damage to terrain but when it's tuch a barril, it causes a big explosion (bigger than normal one at maximal speed) which doesn't care of the terrain. - poison one : not yet added [Goal] Destroy the chest [Versions] Still in beta so B. B0.1 : Creation of the trajectory formula. (04/24) B0.2 : Adds canoon costume, background, bullet and impacts (11/05/24). B0.3 : Changes the trajectory tracer (now it's clones with clones), the impact system too, It's better (permanent, no loop with pen). Adds a visual effect when the canoon is loading, becoming highlighted. The more it accumulates speed the more it becomes red. Adds 4 achievements, 2 new type of bullet (it's impossible to use them for now) and chest (and associated goal), and 2 levels. (12/05/24) B0.4 : add 4 levels, 2 materials, and for each soils a different resistance to the damage of bullet. B0.5 : adds 3 levels (there are 10 now) and one more material. (15/05/24) B0.6 : corrects a bug caused by scratch itself (the detection color is bad) so creates 2 sprites in order to delete the bug which makes the bullet don't launch. (17/05/24) B0.7 : add thumbnail. did it can be considered like an other version ? (13/06/24). B0.8 : In B0.7 and previous versions, the damage impact was a circle and it's radius was depending of the first element tuched. Now, the damage is traced by a procedural process, slower but it adapts to the terrain it tuched during the destruction of the bullet. The more they are bullet explosion at the same time, the more it become slower (the game). (22/12/2024) B0.9 : Adds 3 more levels. You can now use the explosive bullet (unlocked when the 10th level is completed). This bullet deals 4 times less damage than normal one to terrain, but it's the only one which can cause barril to explose, dealing a lot of damage to the soil (barril explosion doesn't care of terrain, the durability is the same for it). You can change bullet type by pressing up arrow. Adds an icon which shows which bullet you are using. But barril isn't fully added from now (24/12/24) B1.0 : Adds a restart and home button. Correct a bug which make that sometimes starting a level launched a bullet at maximal speed. (21/06/25)