W - Move up S - Move down A - Move left D - Move right Q - Purchase items / Mystery box E - Switch weapons Space - Reload Click - Shoot Fight through hoards of zombies to reach max rounds! Collect points to purchase special perks with unique abilities. Buy new guns from the mystery box to survive for as long as you can! Begin at round one, once all the zombies from that round are dead you advance to the next round, with more zombies. The round number is seen at the bottom left. Zombies each take increasing damage to kill. Zombie health goes up each round. Your ammo is in the bottom right. Press space to reload. When a zombie attacks you, your health will decrease. Your screen fades red when you are low on health. Health will slowly regenerate back. Your start with 500 points. Your points are in the bottom right. When you shoot a zombie you get 10 points, and 50 when you kill a zombie. You can spend points on perks or the mystery box. Perks provide special effects and are located around the map. When you buy a perk, it appears on the bottom left. When you buy the mystery box for 950 points, you can trade out your current gun with the gun that shows up. Perks: Juggernog - 2 500 points Increases your health. Double Tap - 2 000 points Increases gun damage. Speed Cola - 3 000 points Automaticaly reloads your gun. Stamin Up - 2 000 points Increases your speed. Thank you all for playing, this was very fun to make. Favorites and loves are much appreciated!
havent logged in in awhile. 134 messages, most from this project, which is currently sitting at just shy of 30k views. wthanks everyone. ⋯ fixed bug around round 13-14 where clones stop showing up because for some reason i decided to just hide dead zombies instead of deleting their clones. therefore, scratch clone limit reached at ≈ 300 kills. also in light of this knowledge, increased max zombies allowed on screen from 8 to 32. ⋯ At long last, i have found the cause of the 'i cant shoot' issue. turns out (as mentioned, during the transition from scratch 2 to scratch 3) the costumes for some of the bullets were 0px tall. ive gone through and corrected this, and ive left the broken bullet in the project for anyone who would like to see what im talking about. Also, ive already begun working on a new version, so i will probably leave this one untouched (at least until scratch 4). This one has been put together in quite a naive fashion, as i can see now, years later. Heres a small demo: ⋯ Broke through one of the Scratch updates ⋯ Older Updates: -Added shooting reticle. Redesigned perks. -Festive Update • New holiday background • Lights on the mystery box • Snow • Happy Holidays! -Zombie moans are random, rather than in order. -Now using clones instead of sprites for the zombies. Touched up a few things. -Shortened scripts. -Bug fixes. -Used clones to replace sprites. -Removed highscores. -Bug fixes. -Different guns effect speed. -Shotgun is less accurate. -Ray gun only gives 50 points for a lethal hit. -Animated mystery box. -Bug fixes. -Added zombie health. Fixed the zombies each round. Added secondary gun. Zombies' health goes up every round. Each gun does different damage. Reset the highscores. -Added gun pictures for the mystery box. -Shotgun sound added. -Dumbed down Ray Gun. -Made zombie whack sound. Working on adding more guns and mystery box. -Fixed the points. You start with 500 again. -Changed max zombies onscreen from ten to eight. -Perks now appear at the top and cost less. They fade away when purchased. -Gun shot is a little louder. -Character now has a slight red fade. -Made it harder. Removed the yellow score updates because they were too glitchy. -Bugs fixes. -Changed the thumbnail. -Took the points variable out and replaced it with sprites. It's now shown above the ammo count. Also added yellow numbers above the points showing when points are added or subtracted. -Added music (Damned Soundtrack from Black Ops Zombies). Added round sprite to replace variable. Added Ammo Sprite to replace variable. Added red fade on the outside of the screen. It gets brighter if you take damage. This replaces the health variable. Added start round sound effect that plays at the beginning of each round. Moved points variable. Added loading screen. -Bug fixes. -You no longer have perfect aim. -The rounds are a little shorter now. -Dumbed down double tap. -Bug fixes. -Added highscore system. Now the top three players highscores will show up on the highscore list. You can access this list by pressing R. This will end your game so be careful. -Bug fixes. Links: http://callofduty.wikia.com/wiki/Zombies_(mode) http://callofduty.wikia.com/wiki/Zombie http://soundbible.com Version 0.5.2 pre-a