This is a simple rogue like game. Fight countless waves of zombies, big, small, fast, you name it, they're here! Move with arrow keys or WASD. Click to shoot. Hold click to charge, if applicable. Heres some tips: Upgrades, especially health, scales really quick. The bosses will take a while to kill, especially on slower weapons. Get as many DPS upgrades as you can. Obtain various upgrades that increase damage, range, fire rate, and many more! ----------------------List of Upgrades------------------------ Damage: Increases damage. Fire Rate: Increases fire rate. Range: Increases range. Movespeed: Increases movespeed. Bullet Size: Increases bullet size. Health Buff: Increases max health. Quick Charge: Increases charge speed. Exclusive to Minigun, Bow, and Katana. Aim Accuracy: Increases accuracy. ------------------------Rare Upgrades------------------------ Damage Boost: Increases your current damage upgrade percentage by a multiplier. Fire Rate Boost: Increases your current fire rate upgrade percentage by a multiplier. Range Boost: Increases your current range upgrade percentage by a multiplier. Spawn Armor: Grants 10 seconds of invincibility at the start of each wave. Each consecutive upgrade grants an additional 10 seconds of invincibility.
NOTICE: I am temporarily removing King from the boss selection. I was reworking him and the enemy summon is a bit wonky. Comment down any boss ideas, weapon ideas, or upgrade ideas! Seriously, I'm running out of ideas. I'm planning a lot of stuff rn ----------------------------Changelog------------------------- IDK: New Weapon: Katana 10/3/2024: New Boss: Sharpshooter Fixed bug where you took damage when enemies/hazards touched your weapon. Very common with Minigun, Katana, or Flamethrower. 10/7/2024: Buffed Fire rate of Assault Rifle and Shotgun. Increased Damage of Katana and Shotgun. Buffed Accuracy of Assault Rifle. 10/11/2024: Buffed bosses, especially Sharpshooter. 10/14/2024: Increased HP of Enemy2, Bolt, and all bosses. Increased movespeed of Pistol and SMG. 10/24/24: Added special waves. There is a 2% chance to get one, and there will be an equal chance on which special wave you get. There are currently 2 special waves. 11/6/2024: Buffed speed of RPG, Flamethrower, Minigun, and Shotgun. Nerfed speed of Assualt Rifle. Buffed Damage of Shotgun, Minigun, Flamethrower, and RPG. Buffed Range of RPG, Minigun, Katana, and Shotgun. Nerfed Range of Assualt Rifle. 11/7/2024: New boss: Synchronize. New upgrade: Quick Charge. Exclusive to Bow, Minigun, and Katana. Buffed Bullet Size. 11/11/2024: Bullet Size now affects RPG explosion radius. 11/13/2024: Added Rare upgrades. 11/15/2024: Fixed Bloodmoon wave. Increased range of Pistol, Assault Rifle, and Flamethrower. Increased speed of Assault Rifle. Decreased speed of Flamethrower and Minigun. Increased charge speed of Minigun. 11/19/2024: New Upgrade: Accuracy. Nerfed accuracy of majority of weapons. 11/21/2024: Reverted Assault Rifle accuracy nerf. Fixed bug with the upgrades that messed most of them up. Attempted to fix an annoying bug that makes a spawner wave a normal wave. Hopefully this is fully fixed. 11/22/2024: Fixed a bug that prevented Bloodmoon waves from happening. Special wave duration is set to 2 minutes. 12/11/2024: New enemy: Apprentice 12/19/2024: New enemies, with their own gimmicks. Zoomers will speed up enemies upon death, and Kamikazes, well, those who played UTD past wave 55 will know. Reworked the health scaling after wave 40 so that there isn't a giant difficulty spike. 1/24/25: New boss: Thunderdrone Difficulty Values now increase by one after every boss wave 2/24/25: Synchronized Turrets can now automatically fire at you without the requirement of you being spotted by Synchronize. 3/3/25: Buffed Bow damage, speed, charge speed and shot velocity.