Rules are the same as the side-game "Knucklebones" from the game Cult of the Lamb. Importantly, the game has been rotated 90 degrees to better fit scratch's scene size, but no gameplay effects are changed. If you don't already know the rules, they are listed below. Knucklebones is a strategic dice game from Cult of the Lamb. On your turn, you automatically roll a die, and then can assign it to one of three rows. You gain points equal to the number of pips showing on your dice. To gain more points, putting the same die in the same row (like two fives in one row) will double the total value (two fives would be a total of 20 points) and putting three dice on the same row will triple the total value (three fives would be a total of 45 points). You can also destroy your opponents dice by matching their value in their row. If they have a three in one row, you can place a three in the same row to get rid of all their threes in that row. Also, just to note, the AI you play against is a reconstruction of the Ratau AI in the original Cult of the Lamb. Though you can unlock more difficult opponents to play against in the original game, this version only has that AI. This means that the AI will assign its die to a completely random row out of the three, so don't expect to lose against it too often when you get the hang of this game.
I made all costumes and music myself. Some sound effects are taken from the scratch library or edited versions of scratch library sounds. The Griffpatch tutorial for dynamic numbers were needed to get numbers for score showing, but apart from that, all code is written by me as well.