Update Log: SUPER ALPHA (22-4-2024) - GAME LAUNCH!!! - Just one mode and one skin. That's it. ALPHA (23-4-2024) - 2 NEW MODES! Playground and Overload! - Survival is much harder now. The old difficulty was the same as Playground is. - New song for Survival! - Renamed the Grand Prix button to Campaign - Removed the multiplayer button. It will not be added in this game. Sorry. ALPHA 2 (24-4-2024) - Skin system! They are going to cost Moonlings later, which will be a new currency! For now, they are free. - Fixed grass not appearing in overload BETA (25-4-2024) - Added a completely new mode: CAMPAIGN! - Currently, there is only 1 level, but much more levels and worlds will be added later! BETA 2 (26-4-2024) - 3 new levels! - New skin! - Cleaned up a lot of messy spaghetti code (Not affecting gameplay) - Renamed Singleplayer to Freeplay - I decided that SS2 will be largely focussed about the Campaign mode, so Freeplay will not receive many content updates anymore! BETA 3 (27-4-2024) - Added a currency: Moonlings! - Obtain Moonlings in Freeplay and campaign! - Obtain Chests when completing levels! They contain moonlings! - Added a TON of skins! Pre-release (28-4-2024) - Added a new currency... Keys! - Formula changed to obtain moonlings after levels: It is always 50 now! - Added advanced chests! 1.0.0 (GAME LAUNCH!) (5-?-2024) - Soon!
Official Launch: May 2024 This project is discontinued. The original game will still recieve updates! Play the OG: https://scratch.mit.edu/projects/906889386/ CREDITS: @poepieee (AKA me) for 99% of everything @ringoumai for a part of the movement code @GDnewbie for the art of some skins