** CONTROLS ** A - Move Left D - Move Right W - Jump > TIP: Run and jump to jump further. F - Toggle Flashlight E - Interact (Hold) SPACEBAR - Sprint < > - Change Character Q - Use Item ( coming soon ) ** CHARACTERS ** Christian - Blonde hair, equipped with his Dad's jacket which can be used to restore lost Sanity. Raya - Red hair, equipped with her lucky pin, she can squeeze it to teleport a short distance the direction she is looking. Hikari - Brown hair, long dress, Hikari is a small child, thus she does not set off toys when walking over them. Mr. Castle - White hair, overcoat, Mr. White is the owner of the manor but has lost his memory. Equipped with an amulet passed down through his family, he can squeeze it to become briefly immune to all damage. Gren - Red hair, green jacket, equipped with his toy sword and toy shield, he can fight back against the monsters and defeat them momentarily. Dael - Blonde, grey and blue academy jacket, a traveler of realities, Dael can cause The Light to power his fairy friend, completely removing the darkness for a short time when he needs to Soul - Grey hair, grey skin color, grey armor, a lost soul from a battle that took place on the land of the manor hundreds of years in the past, Soul can become MUCH faster for a brief period for the cost of 1 Sanity. Jo - Pink hair, cyan shirt, dark blue jeans, being an engineer, Jo is equipped with her Jetpack which allows for a brief long and high jump. Annie - White hair, brown coat, equipped with the coat she stole from the orphanage she ran away from, she can give herself a hug to reveal secret messages Bishop - Black hair, grey outfit, green belt, a city officer, Bishop can gain Sanity back by pushing forward
VOLUME WARNING , JUMPSCARE WARNING FLASH WARNING - Trapped within a mansion where the walls seem to make no sense. There are monsters in this mansion, each one having a unique way to fend yourself from it, such as the lockers around the mansion.