WARNING: This game requires a good amount of luck and self-belief. A guessing game with various items and game modes. The rules are a little bit complicated, but easy to understand once you play, you also could try the Fun game mode to experiment more: * THE BASICS: - 3 buttons, all with their color hidden. - Green gives you points, yellow does nothing (or does it?), and red takes away double the points of green - All buttons' colors are randomized in every press. - You get one item through an event called The Wheel Of Luck. - The Wheel Of Luck: Occurs after a certain amount of presses. (ENDLESS: 8, 120 PRESSES: 6, SIMPLE: 0) Gives you a random item. 50% for a "Neutral" item, 25% for a "Good" item and the same chance for a "Bad" one. After the wheel finishes, you are allowed to either respin the current item or spin for another one at the cost of your points once. - Other rules are in the description of every game mode. * THE MORE ADVANCED: - Zero Chance: An event that resets the score to 0 upon pressing a button, which can help or hurt you. Deactivated until the first The Wheel Of Luck event, It occurs at random, the more the game progresses, the more it will be more likely to happen. The chance of occurring also depends on the "purple bar" which increases when the button assigned to it is pressed. - "purple bar": There are 3 bars assigned to 3 buttons. Every time you press a button, the bar assigned to it goes up by 1 (max is 5), but it can also drop if left unpressed for a few turns. Halfway through every The Wheel Of Luck event, all bars will go up by 1, due to preventing some anti-cheating moves. Only appears after the first The Wheel Of Luck event. - Score Multiplier: Displayed below the score, while the green button gives points by exactly the value of the multiplier, red takes double the value, increases after every Wheel Of Luck event. In the main menu, you can choose to change the multiplier mode. 1x is default, 0-2x means every press the multiplier times itself between 0 and 2, that also applies to (-1) - 1x. * ITEMS: Self-explanatory, you can only keep up to 3 items. After using an item, an effect will be activated. (You can check using the "Show effects" menu.) - Neutral ones can either make the game easier or harder, depending on how and when you use them, along with some others. All "Neutral" items last 5 presses. - Good ones benefit you during gameplay, and vice versa for the bad ones. All "Good" items last 3 presses. - The bad ones however activate immediately upon receiving. All "Bad" items last 8 presses. - All items in the game (at the moment): + Favoured Reroll: Appearance of a die, while 1-3 returns negative luck favor percentage, 4-6 returns positive. The green button will give more points depending on how high the percentage is (above 0), and the red one will take more points depending on how low the percentage is (below 0). (Neutral) + Colordropper: An eyedropper that gets the color of a button and applies it to any other buttons until its effect wears out. (Neutral) + Magnifyellow Glass: Removes the yellow button and makes the green and red buttons give and take the same amount of points until the effect runs out. (Neutral) + Purpless / Purple S.S / Purple Super Squeezer: A purple bottle preventing "Zero Chance" events from happening. (Good) + Button Pin: Reveals the color of a button pinned on and remembers its position for the entirety of its lifetime. In One Button mode, it shows a random color of the 3 and you can either choose to press the pin's certain color instead of the button. (Good) + Press?Sure!: A piece of paper telling you not to press a certain color, or else the game will end. In Endless, the score cannot reach below 0 while the effect is activated. (Bad) * PASSIVES: Play the game in some possibly game-changing styles. TLDR: Try to get lucky and press green buttons, avoid red ones, use or save some items to help you in the game. Good luck.
I recommend playing on Turbowarp for a non-laggy experience. (https://turbowarp.org/1005081206?clones=Infinity) 4k+ blocks, 2 months. Probably the most complex game you've ever seen in this contest. The game is yet to be fully finished, so it may appear buggy while running. Feel free to leave feedback or suggestions or something. CREDITS: - @griffpatch for the text engine tutorial, rest of the code by me. - >95% sound effects from Ace Attorney. One is a copyright-free dice rolling sound effect. MUSIC USED: - Menu theme: The Beginning from Vampire Survivors. - Game theme: An original song I made. - Inspired by Slice and Dice, a mobile game. TAGS: #all #games UPDATES: v0.5: Initial release. v0.6: Visual changes. v0.75: Bug fixes, more visual changes. v0.8: New thumbnail, even more visual changes. v0.85: Highscore list added. v0.8b: 120 Presses mode changed to 60 Presses.