Hold any key to adjust parameters. - Camera smooth path determines whether the camera height is based off of the block height or the raw perlin noise. - Camera damping determines what fraction of the distance from the current camera height to the target height is covered per frame. - Camera speed is how many blocks the camera moves sideways per frame. - Terrain smooth is how the blocks snap on the y axis; 0 is whole blocks, 1 is half blocks and 2 is smooth.
boredom