THIS PROJECT IS VERY LAGGY ON SCRATCH PLAY HERE INSTEAD: https://turbowarp.org/1005308540 WASDEQ - Move Arrow Keys - Look Around --MORE INFO-- My first ever attempt at making a 3D terrain generator. Still very buggy/prone to crashes. Don't expect much. The terrain height map uses Perlin noise alongside a variation of the linear congruential algorithm to generate interpolated points that are connected with filled triangles, which are in turn painted based on their average y value. --NOTES-- Very bare bones at the moment. Terrain size is limited and there are no features other than height based painting.
Base 3D Engine - @CodingBio Triangle Filler - @-Rex-Test- & @Geotale Binary Insertion Sort - @ggenije Z Clipping Cases - @S_Tutorials Interpolation - @_apehuman