This is a test version of the project, the graphics quality now is essentially non-existent haha also working on the selection menus ^^ So now it only has the basic mechanics tutorial :/ Concept: Gameplay: Clear waves of enemies in a certain level design Unlock weapons and runes to bring into battles Clear levels to earn stars, stars boost the player Stat modifiers: HP x% increase: Increases max HP by x% ADD AGL: Increases base AGL by a constant DMG x% increase: Increases damage dealt by weapon by x% ADD DMG: Additional damage added after weapon damage calculation Storyline I kind of want a storyline but at the same time am a bit lazy to write one? :/