The remake of my old project "RPG Thingy" S to change targets I changed a single thing in it and now its no longer crazy complicated and I can actually finish it :) I've shared it to show the progress again :) When this is finished it should be made it a way where you can actually create your own character (animations and such will take work though obviously)
I finally found how to give clones their own identity which means huge things for current/future projects from here on out. September 21: Character workings basics Reticle to view target Dummy character Part of "Spirit" character: 1.Default animation 2.Almost finished with first attack Circle to show current turn September 22: GOD THIS IS COMPLICATED April 21: REDID COMPLICATED PART NOW ITS EASY April 22: Attack animation system and turn changing properly added. Any character can be in any space and the game will adapt to what is/isn't there. Hurt animation system added and finished A.I will take over and choose the action and target for any character on the right side. Pretty complicated Stat change system implemented (But I actually can read it this time lol) April 24: HP stat is now visible but its a little janky May 2: Character in each position is random and can be nothing Hp stat is now properly updated Added move types system Changed how picking moves works. It is now a double click, first is to calculate what type of move it is Offensive, Defensive, or Personal and change who is available to target based on that and second is to use it (Only reason it won't work properly is if the character's selected move doesn't have a type yet