some bozos from an enemy side are attacking our base, I guess rules: -say 'remixing' before you remix -either put your character behind the wall (with health) or on the other wall thingy Wolf is on -add your character to the defenderpedia -best if you added an enemy or two -speaking of which, if you add an enemy, make them unique, not just 'fast' or 'brute' -don't be too big or OP -and have fun defenderpedia: heroes: the engineer - an engineer with a special plasma pistol, he's in his Combat armour, he can call in bomb strikes, which are devastating to lead enemies Wolf - a robot dog made by the engineer, he fires 15 pellets at once, like a shotgun the soldier - a soldier with two berreta 9mm that damage all the ennemies but does low damage apc - some type of Militarian Specie crashed in out of nowhere, it Starts its engine before crashing into any enemy that could or not be made out of lead [weak to lead enemies] bad guys: grunt - 50hp - a basic enemy, he's in slightly advanced armour, but the armour is nothing compared to what we have, he just rushes at the base with a plasma blade rifleman - 100hp - an enemy with a plasma rifle, he needs to reload every 10 shots medic - 200 hp - an ennemy with an ultimate knowledge of karate AND he can heal himself but hopefully he can't damge the base. Apears very rarely Lead - 254 hp - a Zombinoid that is made out of Lead, made to destroy, strong against non lead detected defenders, weakened to lead detected defenders Assault trooper - 75hp - a mix between a grunt and a rifleman, the assault trooper carries a bulpup laser rifle that fires in bursts of 3, dealing more overall damage
didn't do a lot, but oh well The Engineer can now call a bomb strike added the assault trooper increased rifleman's HP the medic realistically deals less damage because fists and kicks won't destroy a wall so easily