wasd collect all the blue checkpoints, then the green finish line to count a lap surfaces: grey - road (high grip) brown - dirt (lower grip) yellow - booster (boosts you) green - grass (slower and low grip) light blue - ice (no grip) dark blue - pit (don't fall in)
based on Trackmania mostly just infrastructure in place. only one map is actually functional, but experimenting with different surfaces and grip was fun. if this actually gets any views, feel free to try to make your own tracks. my code kinda sucks, so good luck