Warning: -Unfinished. Likely never will be. In this game, instead of playing as other Pretty Blood characters you'd only play as the Red Snow cast. Controls: Debug: 1 - Full Health, 2 - Full Bar, also hurts players. 3 - Set enemy health to 1. -WSAD keys to move. double tap A or D to dash (Air OK) -R - Light -T - Medium -Y - Heavy (Normals can be chained into eachother ie. Magic series (Light - Medium - Heavy)) (Lights can also be chained into eachother until the enemy is pushed back) -Down R - Duck Light, -Duck T - Launcher, Duck Medium (Sends the opponent up, after which you can jump up to them), -Down Y - Duck Heavy, Wallbounce -W - Jump, most characters can double jump and jump cancel out of moves. -F - Special, Directions will cause different specials to happen depending on which is pressed. -G - Supers, also changes based on direction, A or D to do a level 2, Down to do a level 3. -Most things in this game (except for specials themselves) are special or super cancellable (Meaning that during the attack you can press the SPECIAL or SUPER button to do a special or super after) -E key to toggle whether you can kill the opponent or not (Virtually useless) Character Specific: Revived Bloon: -Neutral Special: Throws a holy spike at the opponent which tracks their X Position and Extends into them. Has advantage up close (meaning you can combo out of it with normals) Can also be super cancelled on startup. -Forward Special: Bloon kicks the opponent into a wall, causing them to slide down the wall after. Allows you to dash up to them after (can do multiple dashes consecutively) Can Semi Infinite. -Back Special: Bloon kicks into the opponent, sending them to the wall. Very similiar to forward special, but instead of falling the the floor the opponent bounces off the ground. -Down Special: Bloon summons a holy trident that will hit after a delayed time. is safe enough to do normals after use. -Air Special: Bloon summons holy fists to barrage the opponent into the wall, will make the opponent bounce off the ground after. Jump cancelling or landing during the barrage completely stops the move.
All credits go to respective owners. All sprites and coding by me. Pretty Blood owned by Cute Little Thing.