NOTICE: Check my profile for the updated version! This is outdated and won't be touched! :) ~Controls~ ________________________ | | | W or ↑ - Up | | A, D ↔ - Left, Right | | S or ↓ - Down | | Space - Talk to NPC | | M - Toggle Map | |_______________________| ~Mini Map~ _______________________ | White - You | | Green - Other Player | | Blue - Npc | | Brown - Objects | |______________________ |
• • • Otimus (MMORPG) Alpha 0.0.5 • • • Welcome! Hope you enjoy the current alpha! Thank you everyone for viewing and using this game! I never imagined that it would get so many love-its and views! :) Please comment on what you think and any errors that you encounter! :) ~Developers Team~ Itsmomito - Project Manager & Head Programmer ZenCrafter - RPG System Specialist & Story Line Producer TheDusk - Graphics Designer Kola2 - Programmer bobbybee - MMO Systems Programmer resqscratch2 - Graphics Designer mjd - Special Effects Artist, Graphics Designer, Programmer Tierage - Storyline Developer Speedorz - Graphics Designer FlamingNinjaCoops - Graphics Designer and Programmer Alphaslucas - Programmer EfireBall12 - Pending Animorphs2 - Programmer & Graphics Designer TrueGamerz - Programmer xtragamerpokemaster - Graphics Designer ~Features~ - 300+ Theoretical Maximum Players - 10,000,000 Square Pixels to Travel - SafeChat Menu w/ 100+ Options - High Security Login System w/ Disconnection Detection - Scrolling World w/ Minimap - In-Game Npcs, Objects & More! ~Credits~ - 1) ZenCrafter - Introduction Screen, Town Center - 2) Mjd - Inventory System - 3) bobbybee - Parsing Blocks (Set Var & SubString) - 4) TheDusk - House - 5) Kola2 - Texturepacks, early customization system ~Other Credits~ - 1) Liquid Metal's Infinite Scroller - 2) Cooltext.com's Buttons - 3) RPG Chibi Character Maker - 4) Google Earth ~Known Bugs~ - hair bug - key hold lag - Logout after menu screen freeze - overall game performance - player control lag after loading - too many users online creates lag - white screen ~Changelog~ V 0.01 Old - Player lag fix! - scrolling grass/dirt - last user index glitch fix (error with parsing) - register & login (secure) - overall performance - white screen game load V 0.02 Old - improved user scripts (enhanced player speed) - smooth scrolling w/cloning (no more white spaces) - user map (see where other players are at) - static npc - menu screen soundtrack: Requiem for A Dream - static house object - loading Screen - title Screen w/ several rendering options - clone direction (not the player) - clone animation (No Idle) w/ variable to disable V 0.03 Old - menu screen planet and space animation - disconnection detection (auto log out, improved speed) - full cloning w/ only visible rendering (all users appear if logged in) - text cloning system (announcements & username display) - logout & login announcements - maintenance system (For programmers to disable the game) - Introduction/Storyline Screen - Add underscores to username letter lists V. 0.04 In Progress - chatting menu (not a chat room) 100% - improved player sprite 100% - sound button in options menu 100% - foot step sounds 100% - improved scrolling system 100% - improved grass 100% - npc in front of npc name 100% - replaced all loops with forevers 100% - added stop screen 100% V. 0.05 - name change: "world" to "Otimus" 100% - position header in order to increase speed 0% - fixed chat displaying "a" 100% - npc interaction, press space 100% - town center sprite & other objects 0% - location Indicator 0% - house collision detection 0% - user inventory & money 50% - repositioned chat menu 100% - draggable map 100% - character customization system 100% - friends list w/ pointer & teleportation - tree sprite 0% - fixed fatal state cloud var bug 100% - fixed house icon & house sprite at loading screen 100% - increased house size to 399 100% - disconnection timer reset, npc chat & user chat 100% - viewData bug fix 100% - leveling and experience system 100% - guild hall (choose class), inn (quest building), general store (sell & buy) V 0.1 Future - character movement changes (i.e. W rotates left ) - improved cloud scripts (enhanced cloud player speeds) - rendering options & menu screen - various performance improvements - collision detection houses - player banning - friending capabilities & in game console - objects such as stores & trees - mod/staff/normal player indicators in name - NNNEEEOOO11 Layering System for fake 3d - repositioning of npcs - world section of the chat menu for player related activities - list of who's online ~FAQ~ Q: Other players running slowly? A: Disable you network firewall and make sure you have a fast connection. Q: Players aren't animated? A: Go into options and turn on "enable player animations" ~Important Notice~ As the project is still in its alpha stage, it is prone to many errors in functionality. Please keep this in mind and notify the developer of anything you may encounter. Thank you for being a tester!