...Yeah. In case you didn't already know or figure it out, the project saying that ZRR was cancelled was just an April Fools' prank. Controls: WASD or arrow keys to move and rotate I and O to strafe Space to shoot Q and E to switch between your guns, but only when no bullets are on-screen \ to toggle your flashlight (on a UK keyboard, it is to the bottom-left of WASD, but it might be a bit clunky on other keyboards) Here's a quick showcase of some of my work on Zombie Rush Remastered! Well, actually, I've decided to rename it to Zombie Rush: Definitive, but it's still the same game. Don't worry. At the moment, there are 4 guns (pistol, shotgun, sniper rifle and minigun), 6 decently functional levels, 4 bosses (each on levels 6, 12, 18 and 24) and a combination of the flashlight and scrolling demos you've seen before! The plans for the final project are 5 guns (the one not in the current demo being a burst-based assault rifle), 24 levels, a shop where upgrades, guns, and bullets with varying stats can be purchased, many unique layouts for the levels, and periodic abilities for the 4 bosses.
If you want to hide some of the variables or enable the map, you'll need to go into the project to do that.