Controls work kinda similar to RTS games like Starcraft. Basically, you use and click the mouse to form a box, which makes all units in that space under your command. Then, press the space key to make the units move toward your mouse pointer! V.1.1: Increased movement speed. V.1.2: Fixed glitches, improved flexibility of movement system. Future Updates: Add health, lava/enemies, and set unit identifier color (left side) to health of unit (green to red). A wall collision system/workaround (which may require a bit of A.I
That's right, I'm back! Everybody's favorite* gamer-programmer** has returned to Scratch 2.0 with a unique new engine that can be used to make RTS games! I added a bit of a randomness effect so all units wouldn't be clustered at the same spot (there was originally a collision system, but it sucked...). Anyways, enjoy this engine, I spent HOURS perfecting it!!! *Opinion expressed by gamer2012, he will not be offended if you disagree with the statement. *The term gamer-programmer is now copyrighted by gamer2012. It describes an epic person who enjoys playing video games as well as making them via programming. If the term is used by a person, gamer2012 promises to deliver him/her a virtual high-five!