There are collisions between balls but they are extremely unrealistic (for example balls can't knock each other at all). They sometimes also glitch inside each other but much more rarely than in my previous ball physics tests. CONTROLS: • Click on the screen to spawn a ball. • You can change the bounciness of the balls with the bouncyDivider slider (higher value = less bouncing). • Space to change map NOTE: if you make bouncyDivider less than 1 the balls will quickly accelerate and glitch out.