- If the box doesn't spawn in just press the flag again or wait a lil bit. - U to pause. - IJKL/arrow keys to control the box. - 1, 2, or 3 to place boxes. You only have 3 boxes and they cannot be respawned until they have hit the bottom of the stage. - Other mechanics are taught in-game. - If you're having trouble going up tunnels, make sure you're pressing up arrow and a sideways directional key. - "m" to enter map pack selection. - pressing and holding "a" (or sprinting) after touching ground or falling from a small height will disable jump pads. Note: this will be turned into an exe available for Windows, HTML for Chrome devices etc. on GitHub upon completion. It's like 50 times smoother but also 50 times harder.
19/03/24: Box physics made and project created - Character physics imported 20/03/24: "Prelude" tutorial pack completed featuring 8 levels. Physics further refined. Pack menu selection created. Lava added. 21/03/24: Coins added, levels added to "Havok" pack, new pack announced "Acropolis", physics further refined, spikes added. Menu selection refined. Added display current stage and collected coins. Fixed rebound bug when character would get stuck in opposite wall. 22/03/24: BG art designed and added to Havok pack. Acropolis BG art designed. Moon added to Havok pack. Box status removed. UI updates to come in a later update. Left variable: Stage No, right variable: Total Coins Collected. Stars added to Havok backdrop. Fixed stars appearing on top of the Moon or in front of the backdrop. Padlock texture added with no functionality. Signifies a map that has not yet been purchased (coins are used to purchase maps, Havok is worth 10 coins, Acropolis is worth 5 coins, your coins are not deducted on expenditure.) 25/03/24: Unlocking mechanic added. 4 new levels added to Havok. Havok cannot currently be unlocked until Acropolis has been fully developed. Cover art updated. Shake mechanics added. Some collision bugs fixed. Coin size bug fixed. New pack announced "Vertechs": will feature new obstacles including saws. Stopping time effect added. Star difficulty added. 26/03/24: Clock effect added when pausing time. Sound design work began. Background of the pack select now has a clock. Wow. New levels made for Havok. OB development studio created. 27/03/24: Clock effect refined. Shake mechanics fixed. Noclipping and box elevators patched. Jump pads fixed. Jump pad particles added. 28/03/24: Physics refined. Clock-clipping fixed. Fixed generation of particles and methods used. Game is now heavy to run on low-end devices :( … Numbers added to boxes. Final stage designed for Havok. Level fade added. Acropolis level design began. Version announced (v0.7) Physics further refined. Patched jump pad launching. Still trying to work on broken jumping. 01/04/24: PHYSICS FIXED! (finally) The keyboard being ghosted on some devices prevented the player from being able to jump. Changed key binds to IJKL. Sound design began. 03/04/24: Pause menu added. Speedrun timer added. Variables no longer display permanently. 24/04/24: Optimizations made. Performance mode added. Performance mode has absolutely zero effect on gameplay experience, although, the sprint trail is removed, and some particles may not be accurate. FPS counter added. All of these options are toggleable in the pause menu. FPS is now an average. 26/04/24: 0.9.4 - Title screen added, further optimizations made. Physics bugfixes (more getting stuck in walls stuff), added OST. 30/04/24: 0.9.7b - Added ability to view speedrun time after level's completion. New level complete screen. Various new sound design. Fixed moon and stars not appearing in the last level of Havok. Fixed purple particles spawning in random places unnecessarily. Added arrow keys as a control option. 06/01/25 - Gave coins a little glow up. 16/02/25 - Added credits. Fixed title screen bugs. Music for Pack 4 composed. 18/02/25 - Character now has aura. 21/02/25 - Fixed transitions to Level Complete screen, fixed collision bugs with the sun, fixed random box flip rotation, now dependent on cursor position (will always rotate towards the centre of the screen) Fixed various layering issues. Fixed character dying to the red text for the "OFF" buttons in the pause menu. Fixed character having collision with pause menu text.