up and down or w and s - go left and right - rotate camera. you can also rotate it by using mouse. a and d - sideways walking. m - map. space - jump. can be used to dodge enemies.
Turbowarp (recommended for dead-end devices, or just to play with resolution 1. Also remakes mouse control and does the project more smoothly): https://experiments.turbowarp.org/pointerlock/1010456753?limitless&clones=Infinity Note: griffpatch and ChatGPT gived and helped with the idea of the game. Ok, so whats different from original version? First of all, i wanna say about map variants. 5 NEW VARIANTS OF THE MAP! Really wholesome. Enemies are now different. Plus, theres more entities with unique attacks, but basic entities (Cool face, laughing face) reduced to 5 of each. And i made enemies faster. Its time for biggest Category. THE PLAYER. Player now spawns randomly on the map. Same with direction. So that means THERES 62208000 VARIANTS OF SPAWNING, ONLY WITH 8 BLOCKS! Also character now rotate slower. Diamonds are respawning now!!! :D You can get world records with this! More maze content! Like more entities, secrets, and maze got a portal to end the game spawning now at certain diamonds. Funni events! Like theres a different sound from diamond in 1 in 1000 chance. Wall texture changed cause orange wall is kinda meh MOUSE CONTROLS! I FIXED IT! EVERY MAN WITH SCRATCH ADDONS GOT BETTER EXPERIENCE IN THE EDITOR! Oh and also i abandoned the original version so its count as legacy now. Finally, changelog. Wait.