-00`0-=; '`!! READ INSTRUCTIONS ENTIRELY PLS !! you can move with wasd/arrows e/x to dash (uses 2 stamina) blue bar is stamina, used for dashing (and maybe more in the future) red is for health (does not regenerate) green = enemy. dont poke, will hurt if you do press space, b, n m, f, l, to activate attacks (in the future this'll be automatic) press g to activate auto-attack (experimental and unifinished) -- changelog -- v1.0: release, missiles and bombs, dashing, basic ccccccccgameplay cccc xcccwdwasxxxddsdxdxxxqqqwadqwdqsxddccccccccv1.05: status effect update, basic framework for later v1.1: boss art, player movement adjustment v1.2: spikebomb, clusterbomb, and minor changes v1.3: basic boss attack code, WIP v1.4: dash sound :O spiketrap, clusterbomb tweak and retexture, small fixes v1.45: new attack, crystal spear. yay. v1.5: removed crystal spear bc it was ugly, and didn't work well. may make a revamped ver in the future. however, i did add a new attack to replace it, crystal lotus. v1.55: patched glitch where the new lotus attack could spawn on the player, causing an undodgeable attack, rarely. v1.56: very small update, added horrible parry mechanic (press Q) v1.6 (not out) crystal boulder attack, more boss work, maybe more? hey you do you think “game too easy??” try pressing H before pressing G it's much harder
will be updated sometimes, if you want to know when it gets updated ask in comments credits: @dirtpile for spikebomb concept upcoming features: more attacks, a spell system maybe?? could be cool. some way to regain health (would be rare/hard), the actual boss, maybe multiplayer :O (would be after the game is finished and would take a while) bugs i already know about: status effects briefly flash the "unknown texture" instead of their normal texture before death spiketraps can stick to you when invincible (may not be fixed) diagonal dashes are 2x faster attacks can hurt you when they shouldn't to-do list: -- improve the boss art (mainly the shield) (yes you can look at it if you want its inside the project) -- make the boss attacks more "smart" -- an actual debug menu -- difficulties?? -- fix bugs (yay..)