In this project, the Cat's x and y positions are put onto 1 cloud variable. [set [cloudvar] to (join (x position) (join (.) ((y position)+[280])))] Gobo then takes that variable apart into it's x and y numbers, and goes to work. This can be used in multiplayer games where you have to report both the x and y positions of a sprite without using up so many cloud variables. I had to set up the y part to alway be 3 digits, but there are (log / complicated) workarounds if your second variable isn't so stable.
Hey fellow animators!! I just thought of this, so if we are going to do online multiplayer, this could come in handy!!