Note: This project is mostly not mobile-friendly Click on the things to pop. When you click the green flag, you get random combinations of different spring and backdrops [Space]: Use spring [Q]: Toggle bouncy object spawn [W]: Summons any amount of bouncy objects (depends of how long you press it) [A]: Toggle auto spring (dont press again if it takes long) [Any key]: Summons bouncy object (Note: only work if pressing 1 key at a time) [P]: Toggle Volume Music and SFX settings [Z]: Toggle Global/Cloud statistics (Note: To count big boings as variable cloud, disable auto spring, and for pops, you need to pop it, without letting it pop itself from collision of piston)
Fun fact: made this project after realization that there is a way that individual sprite clone's variable data works without changing to other clone's variable data Fun fact 2: The key instructions represents the positions in project screen Musics: Music (that isnt scratch loop sounds) made by ai called Music Fx Dreamscape by 009 Sound System