what a easy game, why don't you try it? only a LOSER would lose at this game, you're not a LOSER are you? ideas for you to judge and change: there are currently 6 endings planned, you can discuss them in the comments and I will make the necessary changes should they work, ending 1, vacation; acquired by beating the game normally with corpse count > 0 and beating the boss, ending 2, buddies, acquired by beating the game normally with corpse count = 0, ending 3, stupid; acquired by going through the "0 door" with corpse count > 0, ending 4, (doesn't have a name yet, you guys figure out one please); acquired by going through the "0 door" and beating the secret boss, ending 5, bob; acquired by using the skip level grenade on bob's shack, then completing a few levels, or stealing from bob's shack and failing to escape in time, ending 6, yapville; acquired by talking to bob too many times, once a ending has been successfully coded in, their description will be deleted or replaced by a cryptic hint, you guys choose, :P
this game is a sequel to dying simulator despite this game being in development first, your character, fed up with dying, decided to do the unthinkable; leave the 3 meters of space he was confined to, (*GASP*) what could go wrong? ALSO. THIS GAME IS IN "BETA", SO LET ME KNOW IF YOU HAVE ANY IDEAS OF WHAT TO ADD, WHAT TO CHANGE OR ANY LEVEL IDEAS! AND YES, ALL LEVELS ARE POSSIBLE! also, this is the second to last game I make before I'm moving on to unity permanently, that's why there's so many gimmicks and characters, I'm coding everything I ever wanted to code in a game, in other words, I'm pulling all the stops. I want to make this as perfect as possible, so comment away!