qsdswdwwhen starting the game, you will be prompted to skip the following text. anything you answer that contains a y will skip the dialogue. the boss will become angry because mcdonalds chicken nuggets hit different at 3 am and start attacking you. the boss can also heal 5% of its missing health with a 25% chance every 5 seconds. it will heal 10% of it in its second phase with a 20% chance every second (after an attack). speaking of his second phase, he starts to attack faster making dodging his attacks harder. his second phase starts when he reaches 1 health for the first time. he says some stuff about him being mad and then the MISTAH BEAST circle starts to spin around him (he also has 3k health), signalling the start of his second phase (note that it isn't a forcefield). move with wasd, attack with e (the gray shield you see is the hitbox of the attacking range, if it turns red and is touching the boss, it will deal 15 damage), and dash with q. you have 3 stamina, a dash takes 1 point of it and one point regens in 1 second. the stamina bar is visible in the top right corner. your health is in the top left corner. the boss's health is in the middle bottom. your fps is in the middle top. you gain invincibility during cutscenes, dashing, and if your fps goes below 10. if you've played this game for long enough, you would figure out that the boss sometimes changes color to signify an attack. if he flashes orangish yellow, the attack is parriable (parry by hitting him or the projectile while he's attacking. it regens half of your missing health or 3/4 of your missing health if he's at his second phase). but if he flashes blue, don't try to parry the attack as it isn't parriable. attacks: healing (5% of missing health in first phase, 10% of his current health in second phase) missile (parriable) dash (unparriable) quad-dash (first 3 dashes unparryable, last dash slower and parriable) grapple (grapple parriable, reel in and punch unparryable. ONLY IN SECOND PHASE) lightning (unparryable. ONLY IN SECOND PHASE)
i'm adding credits after i get sound effects and music up. but i got this game idea when playing ultrakill (specifically 6-2//ACT 2 CLIMAX: AESTHETICS OF HATE).