Question: Do you want to see units with multiple different damage types? Or should all units have only one? Hi this isn't AE related in any way, but here's some cool damage types I whipped up for another game I wanna make (SIMG related-ish idk, but @pokemaster1010 actually gave me the idea for it) COSMIC Space/Darkness Themed Ex. things relating to celestial objects, darkness, or shadows and void FANTASY Dream/Ethereal Themed Ex. magical or fantastical versions of things, such as rainbow-colored rain from cotton candy that heals you DIGITAL Technology/Glitch Themed Ex. tampering with the game's reality or using fancy sci-fi gadgets or inventions, like satellite orbital strikes CORPOREAL Physical/Nonfiction Themed Ex. usage of weapons or fighting that is based on something real, like swords, fists, singing, or animals These aren't perfect examples of each type's theme, but hopefully it gives you a good idea for each! Of course, attacks and skill themes can deviate a little bit from their respective types to make things unique.