ok guys it's back because someone was being a crybaby this only works with effects with two pitches because of how simple it is, and there's no visual effects, got it? the pitch determines the sprite's position if you can, i recommend using 60fps or higher on turbowarp
just change either the "pitch 1" or "pitch 2" variable, and listen. btw the source is supposed to be preview 1982, but the fps makes it sound incorrect and the effect is opposite electrodynamix