Use WASDEQ to move the camera. Use the arrow keys to rotate the camera. Change the sliders around; Higher cell counts require the projected vertices to be closer to each other for them to be combined.
This was the first prototype I made for a dynamic LOD system. I believe it is also the first dynamic LOD algorithm on Scratch. Thanks to @SpinningCube for helping me understand how hash tables work. This project also uses a triangle filler created by @-Rex-Test- and @Geotale. The .obj loader is by @Vadik1. This article really helped: https://www.cs.princeton.edu/courses/archive/fall06/cos526/lectures/simplification.pdf #mesh #simplification #mesh-simplification #dynamic-LOD #LOD #decimation #dynamic-decimation #nanite