Use WASDEQ to move the camera. Use the arrow keys to rotate the camera. Change the sliders around; Higher cell counts require the projected vertices to be closer to each other for them to be combined.
This was an update I wrote to my original Trilite prototype featuring a faster hash table implementation. For info on how this works, see the original project: https://scratch.mit.edu/projects/1014574293/ Thanks to @SpinningCube for helping me understand how hash tables work. I got some help from @Chrome_Cat on how linked list hash tables work. This project also uses a triangle filler created by @-Rex-Test- and @Geotale. The .obj loader is by @Vadik1. #mesh #simplification #mesh-simplification #dynamic-LOD #LOD #decimation