(Discontinued.) CONTROLS (READ PLEASE): ========================================= MENU: click to start, click buttons to go, numbers to choose regiment/class, in loadout/inventory click to change. settings just move the variables ========================================= IN-GAME: wasd to move space to attack/dig/shoot (hold space for fife) 1,2, for melee and main weapon, 3 for shovel if you have one. r to reload. spam e to push off zombie/zombies, e to pick up shovel q to charge (officer) v for callouts space to use the hammer, x to switch from build to repair mode. (build then repair to make a barricade). use a shovel in vardohouse fortress to dig the snow ========================================= IMPORTANT INFO: 1. zombies dont yet have pathfinding, collisions can be turned on in settings. please note that these are experimental. 2. buildings will follow you I don't really know why this happens other than a scratch glitch itself. 3. no multiplayer 4. no badges/ they dont work yet. im trying to fix the game.
Development Officially Halted. If you think you can improve game assets, message me. Also, if you have assets, you are willing to make/give please message me. Based off the Roblox Game "Guts and Blackpowder" sounds - Guts and Blackpowder, @Gone_Btw, and half life 2 coding - @Gone_Btw design - @cs5146914, @hellofunperson123, and @Gone_Btw callouts - @brawl-starsss shop idea -@ just4gams ========================================== 12/1/25: (0.22): this update is focused on bug fixing, visual reworking, and a touch of animation reworking and zombie reworking, as well as nerfs and buffs. fixed alot of zombie bugs with the zombies dying and you still being eaten, and fully fixed and added back the push system. nerfed zombie scratch damage and nerfed the zombie infection and bite damage added a couple small subtle mini animations when getting killed by runners or shamblers. remade alot of zombie code making it small and simpler, let me know if there is glitches. fixed weird spacing glitches with the quotes in the menu. slightly changed bullet model. didnt even know this, but fixed runner speed values, they are now way faster and more accurate. Zombies now shake with you when they grab you, which makes it look better, but uh the positioning is a little off. updated the zombie collision variable a bit, please beware that the zombie collision will always be a bit broken until i fully spend like 2 weeks trying to make the pathfinding. nerfed runner health on higher difficulties because now six seven that they are actually fast i figured out quick that you cant kill a 70hp runner fixed san Sebastion boat glitches remade hougomont changed a couple zombie models to look a bit better. i changed the Collison box a bit fixed paris's bridge walls having a weird gray color under it changed the letters on the inventory. made weapon swings faster , its smoother now fixed small text error with the san sebastion map selection fixed a couple zombie forever loops that werent needed zombies now dont clump up as much, and they somewhat spread out making it harder for you, but better in gameplay. readded the hurt effects, i removed them a six seven days ago due to issues with the layers but now they work.(this means that the infected sounds, infected death, and low hp sounds are all back.) updated handaxe default position remade my profile picture on the credits so its clearer remade American 1st regiment remade the Danish regiment when you die to a runner, it takes -5 from your players size, and when you die in general it also takes -5, so if you die to a runner then you lose -10, this bug has six seven been fixed. fixed a pixel difference in the charge meter. all 3d models have been SLIGHTLY altered, the outlines mostly match the colors now, they arent just black. completely remade the zombie damage and health multiplyers so its more customizable, and the infection and scratch and everything else now scales with it. six seven (dont worry, the runner health scales, but cant go higher then 60.) added 42nd regiment of foot to british fixed zombies coming from behind you on san when you sacrifice fixed buildings not despawning when you go up in San complete zombie movement overhaul, way less code, way less lag. completely remade alot of the zombie code for less lag remade old guard fixed vardhouse, and tweaked the snow system attempted to center all objective text fixed outlines on russian outfits six seven zombie ingame models have been SLIGHTLY altered made priest have a model when you select the class fixed vard snow not spawning when the map starts combined step sounds so now way less lag for player movement removed the graphics settings, it will be reworked but for now it doesnt do anything anyway. fixed bugs with bandage breaking weapon system fixed dying and not winning on leipzig even if you crossed bridge remade leipzig, all maps now give 185 francs when completed six seven fixed alot of small and honestly quite rare bugs, i cant really remember them myself, just expect less glitches. fixed footstep sounds playing when dead fixed infection just like disapearing fixed hougmont floor not on the edges of the map