Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
THIS GAME IS VERY BUGGY RIGHT NOW, SO PLEASE DON’T SAY MY GAME IS BROKEN. https://scratch.mit.edu/users/muymik123/ FOR SONIC SPRITES. https://scratch.mit.edu/users/Spring_Freddy2232 FOR NEO GREEN HILL MUSIC https://scratch.mit.edu/users/knux118 FOR SONIC LINES AND RING SOUND EFFECTS https://scratch.mit.edu/users/Huh20w92302/ FOR ROUTE 99 PIKEL ART AND IN OF COURSE, SEGA AND SONIC TEAM FOR SONIC HIMSELF. Arrows to move, Z to jump, Down to roll, Down + Z or X to spin dash, X + Right or Left to air dash, X + Up to uppercut, and S to stomp.