TABLE OF CONTENTS 1. Introduction 2. Controls 3. Powerups 4. Updates 1. Introduction: This is a two-player neon-styled shooting platformer. Your objective is to reduce the opponent to zero hp by shooting them with bullets or lasers. To aim, use the pointer beside each character. Each character has 20 hp. You can stick to areas lined with purple by holding up while you are on them. 2. Controls: -Yellow cube: Jump - W Pointer clockwise - H Right - D Counter-clockwise - F Left - A Shoot - G -Green cube: Jump - Up Arrow Pointer clockwise - Numpad 3 Right - Down Arrow Counter-clockwise - Numpad 1 Left - Left Arrow Shoot - Numpad 2 3. Powerups -Laser - Periodically, a spinning blue and white arrow will spawn in the centre of the battlefield. It modifies the next shoot of the character who obtains it to shoot a laser instead of a normal red bullet. The laser is straight, covers an area in a line and has a 0.5 second windup time. 4. Updates 24/02/2016 v Alpha 1.1 - Fixed a bug where the green victory sign doesn't disappear after returning to the main menu. 8/03/2016 v Alpha 1.2 - Added experimental single player mode 12/03/2016 v Alpha 1.3 - Experimental single player mode boss updated with new attacks. HP for boss not implemented yet. Boss is still VERY bugged. 13/03/2016 v Alpha 2.0 - LEAP TO ALPHA 2! Boss is not fully functional with a working lifebar and unbugged attacks. You can now take it down (although the boss is very tanky). 14/03/2016 v Alpha 2.1 - Added an attack style change when the bird reaches half hp. You can now shoot through the ground to balance things out. Also readjusted projectile sizes for balance. 17/03/2016 v Alpha 2.2 - Added "Firestorm" attack for Bird boss. Still balancing. 26/03/2016 v Alpha 2.3 - Added a simulation selection screen when single player button is pressed. Also adjusted some animations. Some more balancing changes. Velocity of Firestorm reduced to 10 from 12. 26/03/2016 v Alpha 2.3.1 - Temporarily fixed a major bug where you can't kill the boss. 15/04/2016 v Alpha 2.5 - Fixed bugs and optimized code slightly. Added a back to menu button. Added a victory/defeat screen with stats.
SFX and music are from Undertale, Taira Komori, Pokemon and Kevin MacLeod. "Go Cart - Loop Mix" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Personal Project and also for School