1: FLURRY BLOWS (or ravage since tsb revived my goat) Teleport towards your enemy and hit them with a flurry of blows, then speed around them and kick them far and wide, dealing massive damage. (CD: 10) 2: STOIC BOMB. fly up into the air and slowly fall down, creating massive amounts of air pressure to slam into the ground, causing an explosion. (CD: 15) 3: 20-20-20 DROPKICK Run into your enemy at increasing speeds and eventually teleport behind them and dropkick them straight in the back, causing massive damage (CD: 25) C: Swift sweep: Sweep your opponent off their feet and kick them back. (CD: 5) 4: RETRIBUTION: Spin around in a half circle and hit the air at the right speed and strength where you create a vortex of energy, knocking your enemy back. 5: KJ-SENSE: Detect danger immediately and dodge out the way, can be good for combos, and for annoying your opponent. G: UNLIMITED FLEXWORKS (NOT USUABLE IN THIS)
Credits: To KiloJoule19 for even creating KJ Yielding arts for reviving KJ Masaru Katzumie and Yoshiro Yamashita For making stick figure animations a thing And to YOU, for being on this project. (QUICK NOTE: It might be harder to use the pointing moves in this considering I have removed that currently for the actual game release)