An attempt at making a random binary list, displayed as a square. I wanted to eliminate as many chances for patterns to occur, but it failed, and led to multiple seeds making interesting patterns. I realize now that I overcomplicated the formula to determine 1 or 0, and should have done some research beforehand. v2 coming out eventually! I started to make this because I have gotten interested in perlin noise and generators of sorts; this is my first attempt at a seed-based generation. I decided to look through different seeds' patterns and found some cool ones: Triangle-based patterns: 330 | 363 | 495 | 1815 | 2500 | 3300 Line-based patterns: 1160 | 1249 | 2209 | 2500 Shape-based patterns: 1833 Blank-based pattern: 1932