AD - movement W - jump S - fastfall (hold) M1s - combo hold s to skip first punch does aircombo in air E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) Space - Blue ( Pulls Enemy Towards you, Walk backward for a split second if you want to chain, defies time flow) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
Credit to NoiceACoder For his engine, m1 and special animations are not finished heavily WIP