Orbs. Lots of orbs. Arrow keys to move the camera, A and S to zoom out and in, respectively. (You don't really do anything, this is just a demonstration.)
A test of a camera block library I've been working on. It's kind of slow and not quite fully featured, so I'd like to work on it a bit more before releasing the library itself :) Already implemented: • Translational motion • Resizing/zooming in and out Future goals: • Rotating the camera's view • Automatically hide objects outside of the camera's view (notice this problem happens with orbs off-screen here) • Dynamic fields of view (bounding boxes) and multiple cameras (splitscreen games?) • Optimization (there are only about 20 sprites and it's kind of slow already)