Heavily inspired by Blue Lock and Jujutsu Kaisen --------------------------INSTRUCTION-------------------------- Press the Green Flag to start playing Pressing 1-4 to change characters { BASIC MOVESET } WASD or Arrows to move around Hold Spacebar to charge up the bar for Normal Kick Press C to slide tackle Press E to do normal tackle X to call for pass ( Against your GK) Y to do lob pass Z to toggle sprinting ( Require Stamina) When the bar is filled, Press H to awaken { While in Awakening } C now sprint which can turn directionally instead of slide tackle { CHARACTER MOVESET} GOJO Passive : Infinity : The ball will bounce off you {Normal State} - F : + Blue Amplification : If the ball is neutral you will pull the ball towards you + Red Reversal : If the ball is possessed by the opponents you can shoot the ball off the possessor (Unfinished) - V : 0.2 Sec Domain Expansion : Expand a small domain which if the enemy walk into will cause them to stop moving and increase your speed if you are in the domain - N : Infinity : Making you completely immune to Tackle {Unmasked State} - C : Teleport - G : Hollow Purple - J : Infinite Void - Y : Blue : Maximum : Output ( WIP ) ITADORI Passive : - Divergent Shot : Your shot will charge again with the same start up speed but in total it would be weaker than a normal shot - Black Flash : Theres a 1/3 chance when you shoot the ball will be powered and instantly charge up at full speed - Supreme Physique : When slide tackle you can turn direction {Normal State} - Spacebar : Divergent Shot - C : Accelerated Sprint {Sukuna State} - C : Rush Tackle - F : Cleave - G : Open - J : Maleovent Shrine (Unfinished) HAKARI Passive : + Gambler's Heart : Your Awakening bar will be charge up 5 times faster + Pinball Launcher : Hakari will act as a turret for the ball, the ball now will be cloth as a pinball + Bullet Train Slide Door Tackle : Hakari will now tackle with Slide Door which have bigger hitbox but with startup time and longer CD {Normal State} + E : Bullet Train Slide Door + H : Domain Expansion : Idle Death Gamble {Domain Expansion State} Passive : + Pinball's RNG : Your pinball now will have color + Pinball's Advanced RNG Launcher : Your normal shot will now will came out with random powers, swing up speed which perhaps might result in a direct shot + E : RNG Slide Door Tackle + Spacebar : RNG Shot + F : Roll for Jackpot / Gamble + C : Cursed Energy Surge ( Charge Move) JACKPOT EXPLANATION : So during the Domain Expansion State you can roll in 10 seconds if you manage to hit a jackpot (Which at the base is 2%) you will get in the Jackpot State and become immune to tackle and a lot of other buffs These are other ways to make the roll easier : - Slide Doors / Pinball (Stackable) : + Golden : Increase your chance dramatically + Red : Increase your chance slightly - Hit a card twice in a row will lower your rolling time by 1 second (Stackable) { Jackpot State } Passive : Become immune to tackle, speed are increased dramatically, Stamina Glitch, Normal Shot now will become Cursed Charged Shot V : Energy Surge Shot ( Curve ) MEGUMI Passive : Insanity : Make your Awakening bar charge up 2 times faster { Normal State } - E : Great Serpent Tackle ( It only disappears once you get the ball) - C : Rabbit Escape - F : Nue ( Shock ) - N : Toad ( Bind ) - G (Holdable) : Max Elephant (Stun) : Summon Max Elephant at your cursor - B : Demon Dogs ( 2 times ) ( Stun ) - U : Summon Mahoraga ( REQ : Have to score 8 or more goals and in normal State) : + Press I to continue the ritual + Press U again to stop the ritual { Insanity State } Passive : Increase move speed - C (Holdable) : Swamp Dive (Iframe) - B : Divine Dog : Totality ( Stun ) - K : Round Deer ( Goal Iframe ) - J : Domain Expansion : Chimera Shadow Garden - Spacebar : Piercing Bull ( 4 Sec Cooldown ) { Domain Expansion State } Passive : Shadow Garden : Decrease all skills cooldown by half - R : Shadow Clones Warping ( Need to posses the ball) - C : Shadow Swarm (Teleport) - N : Double Toad Tongue Slap - F : Double Nue { Mahoraga State } Passive : + Divine Reach : During Mahoraga State, your arms will act as a tackle hitbox and in this state you will consume goals as energy.If your goals ran out, you will go back to normal state + Lone Divine : You will have no GK to protect the goal + Adapt : Anytime the enemy tackle the ball you will adapt, after 8 adapts you will be immune to tackles - Spacebar : Slash Of Exorcism - C : Charge Tackle - R : Divine Plunge ( Press R again to Plunge ) TODO AOI Passive : + Boogie Woogie Companion : You will always have Itadori assist you on the field + Perfect Black Flash : Will always land a black flash {Normal State} - R (Holdable) : Boogie Woogie ( Hold to delay ) - F : Stone Boogie Woogie ( Press F again to switch place with the stone) - J : Toggle Yuiji Pilot Mode (You can still switch place) + V : Move Yuiji toward your cursor
Credits : @monster66609 : VFX Mappa : SFX Gege : JJK Kaneshiro : Blue Lock Me : Coding