This version is unfortunately very broken. Please check out the previous one. Added working suspension and 2 new bikes _____________________________________________ Instructions: -Space to bunny hop -Left arrow to go backwards, right arrow to go forwards -Up arrow to wheelie/rotate counterclockwise in the air -Down arrow to stoppie/rotate clockwise in the air -R to reset -1 to skip level -Click on pause menu to customize bike and change character color _____________________________________________ How it's made: This is my platformer engine, but with modified colliders, a rotation speed variable, and an approximation of projectile motion. It works ok, still a bit glitchy. Have been trying to mitigate stationary vibrations. ____________________________________________ TURBOWARP: This project is optimized to run on turbowarp with the following settings: (High end computers do not need this) https://turbowarp.org/931410769?interpolate&offscreen _____________________________________________ WARNING: -This game is not for people with short attention spans -Do not try this at home (Unless you have proper safety gear) ___________________________________________ _________________________________________________________________________ What I'm planning on adding: An upgrade system More levels (4 levels so far!) Debugging (Removed most glitches) Particle animation (partially done) A counter for the number of playthroughs, and percentage of levels completed animated pedals suspension _____________________________________________ Tags: #Incomplete #WIP #Platformer #Bike #Engine #Physics
Yes, I finally implemented working suspension. Planning on taking assets and turning into a unity game using physics presets, so it should be less broken.