Okay! So I (DG2) am thinking about making a fighting game but to make it interesting I wanted to make it have combos, like in Street Fighter. So, here they are. Any advice would be appreciated! Hadoken: Very quickly go from s to d to f, or from down arrow to right arrow to left mouse click. You can also jumble those up however you like. Tatsumaki Senpukyaku: Very quickly go from s to a to f, or down arrow to left arrow to left mouse click. You can also jumble those up however you like. Shoryuken: Very quickly go from d to s to d to e, or right arrow to down arrow to right arrow to e. You can also jumble those up however you like.
Music is the Final Fight from Street Fighter 2010 on the NES. Artwork is all CAPCOM's, and I got it from google searching. :P Yes, I know all the Ryu stances are from different SF games, but it's just an experiment. The animation is also bad, but it will be better in the actual game. (No, I won't be using other fighting game characters in my game. This is just a test.) It doesn't matter, just an experiment. ;) KNOWN BUGS/PROBLEMS: (PLEASE GIVE ME ADVICE IF YOU CAN, WHETHER IT'S IN THE COMMENTS OR IN A REMIX. THANKS SO MUCH! (If you help me successfully, your username will be mentioned in the N&C of the actual game. :D)) -If you just hold down all the buttons to do a move, it happens... -I had to make Shoryuken a different attack button from Hadoken or else it would do them both at the same time... -If you hold down "d" and "s" Hadoken goes without pressing the attack button... Not sure if this works with "a" and "s" for Tatsumaki Senpukyaku... -You can perform multiple moves at once (If you hold down a, s, d, and f you do Tatsumaki Senpukyaku + Hadoken.)...